![]() ![]() Now you’ll see what the leaders fear, and the things that cause them to be afraid of your faction, or the things they like. “When they are in the water, they are a force to be reckoned with,” said Frederiksen.įrederiksen said the new diplomacy system expands your choices dramatically beyond declaring war, making peace, or trading goods. Their cities can move faster and they have a higher defense. He’s a leader of the North Sea Alliance, a collection of Northern European countries. A Scottish sailor, he comes from roots in organized labor. Another being announced today is Duncan Hughes, a late arrival from Earth. A previously announced faction includes Al Falah, from the Middle East. You also have to deal with four new factions. By ganging up on a Kraken, my fleet was able to do enough damage to bring down the giant sea monster. One of them was attacked by a Kraken and sunk within a couple of rounds of combat. I sent some gunboats out into the ocean to survey the area. I set up a floating city, and I kept my gunboats close so that I could bombard alien attackers with my Home City artillery, before committing naval ships to the attack. Meanwhile, I had to explore the surrounding area and keep enough of a military presence to ward off attacks from the aliens in the water. In the early parts of my game, I had to make sure that my colony grew and the aliens didn’t eradicate me. Initial hostilities began and I chose to eradicate alien life on the planet. One of the things you have to learn through trial-and-error is just how tough your gunboats and submarines are against the sea creatures. The submarines have an advantage of being invisible to an enemy’s surface units. As you progress and research new technologies, you can build more sophisticated seagoing craft. You can build Explorers that go on land or water as well as patrol boats, gun boats, trade ships, and submarines. Fortunately, the coral didn’t gang up on me even after I started blasting back at my alien attackers.īesides new sea creatures, this expansion also has new sea vessels. I created a couple of cities on two different maps. That becomes important as you deal with alien threats such as the giant coral, which can rope off your city and prevent all movement coming in or out of it. You can also physically move your floating cities to new locations, too. Now you can create floating structures to collect the resources on the water around your cities. You still build cities in the traditional way: picking a good site, putting a colonist on the location, and then developing the tiles around it to enable it to gather resources from farms, mines, and solar collectors. We wanted to push the envelope more and take these civilizations into new places.” You have to research technology to go into the deeper ocean. “Some resources appear on different types of water. It’s now transparent and has visual clarity for depth,” said lead game producer Andrew Frederiksen in an interview with GamesBeat. “Graphically, we created new shaders, textures and other tech for the water. But now the oceans come into play with creatures such as huge Kraken and sentient and monstrous coral reefs. The familiar grid of hexagons still covers the entire map, and you can still build on land and send satellites into the orbital layer above the planet. Resources are visible beneath the surface, as are a variety of sea creatures. It has plenty of water, and now it is transparent, with shallow parts near shore and deeper parts further out. One of the first things you’ll notice upon touching down on a new planet for colonization is the new graphics. ![]()
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